From Friday 14th - Sunday 16th September 2012, we ran our first ever 'hackathon' at Mozilla HQ.
The concept of the hackathon was for the attendees to take a form of data, and transform it into a form of art.
We had a total of 25 projects from the weekend, ranging from the thought-provoking to the downright ridiculous genius!
Check out the project details below - there's videos, pictures and more!
Pascal Auberson
This project aims to remind people they're living on the surface of a giant sphere, and that somewhere beneath them are other people going about their daily lives. By holding the iPad and changing it's orientation you see a view of what's on the other side of the world. Built using Unity3d.
Reuben Armstrong, Nikita Korotaev, Dan Palmer
This project was inspired by seeing the impressive list of attendees for the Whitechapel Gallery event. We wanted to create something that included the audience in the installation itself. Using the Twitter usernames as the dataset, our visualisation depicts the connections and influence of the attendees as a vast, living network. Javascript is used to collect and collate the data and HTML5 Canvas creates the visuals. It is a simple concept, in which we saw the potential for it to be both a useful tool for networking events and also an ambient wallpaper-like installation.
Stef Lewandowski
The data necklace is an experiment in wearable data visualisation - turning a Twitter user's tweets into a visual representation of how often they tweeted, how chatty they were, and how frequently they used a particular word over a recent time period. Using acrylic, felt and silver combined with laser-cutting and laser-etching a number of unique necklaces were produced to display this data in a decorative way.
Stephen Chan
An interactive visualisation and game. The main application is built in Flash Adobe AIR using Starling and Stage3D. The application uses a Twitter feed to determine the anger, happiness and maybe other emotions of Twitter users.
The game uses a visualisation of particles to show these emotions in the game. The game will be harder if Anger dominates Twitter and easier if people are happy. The player uses an Arduino to control the game and navigate the character. Twitter is also be used in the application to involve other members of the public. They can tweet in to manipulate the game stage. Example, tweet "To fire a laser" ... the game will then launch a laser across the screen.
Rachel Taylor, Benjamin Jefferys, Ravi Kotecha
An ode to the Power Looms--one of the earliest forms of programming. Taking the thousands of images and tweets being posted every hour about London Fashion Week we wanted to answer the question: What happens if we take the frenzy of data generated by London Fashion Week, and use it to create fashion? We took a model wearing the finished dress to the last day of LFW and we were blogged about on twitter with the hash tag #datadress, bringing the project full circle.
Inspirations for the project include: Ouroboros, Ned Ludd and Ada Babbage.
Syd Lawrence, Adam Howard, Fiona Chambers
We are creating our own natural uncontrollable data set. We like to think this hack, is a totally different kettle of fish. Using classically trained goldfish, we are generating tone tunes based off of their movement and positioning. Matching the brand colours of the sponsoring venue, we thought this would be the right plaice for it.
Rik Leigh, Gavin Clark, Tom Berman, Tom Evans, Ruban Khalid, Drew Schweppe
“Real Weather” brings the world’s weather to you and creates a physical, visual and aural experience - using wind and water; video and light; and sound and music. The application starts with a text vote for the city to display. Text voting is handled by the Twilio api. We chose 5 cities from around the world that had interesting (extreme) weather. Once voting is complete, we then get the 10 day weather forecast for the most popular city, using the weather underground api. Using this data, the installation then simulates that city’s weather by recreating 10 days in the space of 100 seconds. We brought this to life with the help of: water running down plastic sheet to represent rain - powered by a pond pump, a high powered fan to simulate wind, a lamp to represent the sun, and a strobe to simulate lightning.
Alastair Lockie, Peter Passaro, Luis Capel, Arif Driessen, Xinglong Wang
We've taken the raw data from the pulse of Social Media and passed it through our wondrous emotion detector to get eight streams of data, one for each of Plutchik's emotions. These streams are visualised as a waterfall, with each stream in the waterfall growing fatter or thinner depending on the mood of Social Media for a certain topic.
James Porter, YY Tsang, Marek Kaszewski, Melinda Gracias, Ali Tahmasbi
"Numbers can be quite sexy if you think about it right". On 21st August Manchester City played Bolton Wanderers. We have their data! We have presented the data in an elegant non linguistic manner, think global! We've captured the dynamic action and emotion of the game as it ebbs and flows. We invite you to share in the emotional experience. The beautiful game is a game of two halves, today these are Art and Tech.
Pascal Auberson
This project takes traffic data on the Strategic Road Network over February 2012 and visualises the flow as if arteries in a body. Built using HTML, Javascript & the Google Maps API.
Sally Shepard, Robert Stearn, Yuriy Sivers
Save the Bunny from the evil Twitter Hammer. The goal of this project is to experiment with different types of interactions between players and data sourced from Twitter. In this game, the Hammer is activated when negative words are detected in Twitter feeds. Players can save the Bunny by texting "Run" to the dedicated number.
Fiona Chambers, Adam Howard
This project responded to a desire to make something tangible and finite from extraneous internet content. Concentrating on email spam as a tool for curating images, we developed a system in order to combine email subject lines with images from Instagram. A selection of works have been printed as limited edition flyers and are available in the gallery.
Yuri Levtov, Caroline Howes, Marty Grenfell
Create awesome soundtracks based on the unique GPS data collected from your favourite cycle routes. Simply track your route using your favourite cycle route app, and let Impossible Mission Force bring it to life via the medium of sound.
Tiziano Santoro, Danny O’Connor, Graham Hooper, Tom Rushmore, Ragnar Hrafnkelsson
Indexing spam email messages and turning them into sound compositions.
Max Dovey
This service provides a unique recommendation for the work in the Digital Sizzle show at Whitechapel Gallery on 26/09/12. The service will be available on the evening of the show. Each recommendation is specific to you, just text us your Twitter handle and receive a unique detailed recommendation based on your online sentiment and other social media channels. This service is an experiment with personalised e-commerce interfaces and you must register a Twitter handle at the Eventbrite website before the event.
Yuli Levtov
A lovely little visualisation and sonification of the UK's trending topics on Twitter.
Catherine Allen, Mo Negm, Ben Scarboro, Anton Halkouski, Alasdair North, Simon Hargreaves, Samuel Cox, Ryan Kennedy
Gaia is a mixed media installation that explores people's growing interconnectedness in the urban environment. Using video, painting, 3d data visualisation and soundscape, Gaia maps London's feelings and movements (through social media data and TFL)to create an experience that looks at how the increase in the amount of information we provide about our day to day lives and emotions can create feedback loops which bring us closer together and help create better urban environments.
Christoph Sassenberg
Turning today's news into tomorrow's news while visualising them...
Jacopo Marcantonio, William Gilchrist
Failure art installation. 2 minutes user interaction - leading to pre-destined failure to launch. It is a human-interaction piece, it compels viewers to report a problem - creating new interactions.
Paolo Maffei, Sara Gozalo, Juan M Uys
Karaoke with phones as a microphones - using Twilio to create a conference call/song.
William Gilchrist, Jacopo Marcantonio, Arif Driessen
"Scream if you want to go faster". Playing sports using just your voice. Using vocal data to play 2-player videogames. Noise as art.
Hercules Fisherman, Greg Lorincz, Luke Razzell
Creating music and more out of the movements and other interactions of zoo animals and zoo visitors. We're use a combination of PureData, GEM, Fiducio markers, Arduino, Twilio and smartphones!
Don Onwunumah, Mo Ngem
Technically the project explored the idea of transforming analogue art into digital form - but with a twist. Rather than do this ex-post, a technique is derived to capture the artist's stroke on his canvas while creating a piece of original work (incidentally from a digital capture), and replicate each detailed stoke unto a "digital canvas" in real-time, thus simultaneously creating 2 images - one analogue, one digital. It incorporates computer vision and questions our perception of art - from a computer's perceptive, and adds to the debate about what makes art, art?
Laura Davidson, Chetan Padia
Creating a printed version of Pastebin posts to be archived in the British Library. A screen with a feed from pastebin all filtered to remove pirate software links.